#include "state.h"


/////////////////////////
// TitleScreen Functions
/////////////////////////
TitleScreen::TitleScreen()
{

}

TitleScreen::~TitleScreen()
{

}

void TitleScreen::handle_events()
{

}

void TitleScreen::logic()
{

}

void TitleScreen::render()
{

}


/////////////////////////
// Playing Functions
/////////////////////////
Playing::Playing()
{

}

Playing::~Playing()
{

}

void Playing::handle_events()
{

}

void Playing::logic()
{

}

void Playing::render()
{

}

/////////////////////////
// Waiting Functions
/////////////////////////
Waiting::Waiting()
{

}

Waiting::~Waiting()
{

}

void Waiting::handle_events()
{

}

void Waiting::logic()
{

}

void Waiting::render()
{

}
